As needed, these channels are mapped into the absorption, scattering, and emission channels.
The same grid can be mapped to all three Octane.
If not, Octane will make an arbitrary choice frame by frame, which can result in certain undesirable results. If a VDB contains multiple channels, these channels must be assigned.
If motion blur is needed, enable the Velocity channels before to simulation and save them as part of the Octane VDB Volume object. Explosia must first be simulated and then saved in OpenVBD format before being loaded into the Octane VDB Volume object and rendered. Octane will render Explosia output using the Octane VDB Volume object.